+ Many units have physical protection or resurgence. Many units have holy or secret weakness. Most units have kinda low defense value. They also have lightning weakness, and mana penalty. Mechanical units mean additional weknesses as well. They are mechanical as well, so they have even additional immunities. + Units have good amount of protection abilities. The towns can be sent flying as well, and act as transports. + Most units can fly, and they have good vision. Units being summoned, you can run out of mana easily, and the units have extra weaknesses. + Most units have summoned property, so you can save your gold income. Towns get some production bonus, but nothing else. They can also move in snow and water at ease. + Strong melee units, and all of them have willpower. Most units are tiny and have low hitpoints. Can make powerfull ents at early stages in the game. + Units can be quite sneaky, and on top of that, the town can be hidden in a huge forest as well. Is not especially strong at anything, but relatively good in everything. Because of the diverse population, gets some bonus to gold, mana, production and growth. + Very diverse selection of trainable units. In addition, towns have gold penalty as well, so gold might be in short supply. Units are expensive and cost more upkeep than in average. + Can make some of the strongest units in game, and just generally looks cool. Towns get major penalty at growth and some penalty to production as well. Units can be bit costly for their combat effectiveness. + Units have haste and invisibility, making this an excellent sneaking race. Units actually get weaker with experience, especially at gold medal. Undead ability gives even more protections. + Units are relatively strong for their price, with good protection abilities. In case some map is made for earlier version, you can convert it by selecting Strange Lands -custom resources in MPE setup, opening the map you want to convert with the MPE editor, and simply save it. Strange Valleys of the Lost II by Galumbovic Thanks to hatstand for previously hosting the SL mod files for a long time. There are also few custom maps converted to the mod now, see below. Campaign wont work with this mod, but random maps should work just fine. Set English language and Strange Lands -custom resources there, and run Strange Lands Mod.exe (or use the link provided) to play the mod. You need to use MPE-Setup to enable the mod. You can see more details below and some additional info can be found in the Strange Lands Docs once you install the mod. Converted to MPE patch, providing many nice extra features. 800+ units, ranging usually between levels 0 to 8. Over 70 new artifacts, some with "special" properties. New Spell Schools (previously Spheres), with many new spells and icons. 70+ heroes, new hero classes and level upgrades. 30 new wizards and new wizard ability and skill pick system. Units have 20% reduced Attack, Defense and Resistance scores, compared to the original version. 15 new Races, each with unique style, strengths and weaknesses. Quasi-familiar world, filled with surprising adventures.
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