![]() In turn-based games, it will heal a set amount of HP every turn in real-time games, it constantly adds HP at set time intervals. In games featuring a "Slow" Status Effect, the two will usually cancel each other out. This is distinct from a Speed buff as listed above: Whereas a Speed buff will improve internal calculations (say, accuracy and evasion) derived from one's Speed (and, depending on the game, may modify turn order), Haste actually multiplies the number of turns or actions the character is given during battle. Most spells will only reflect once before they strike the target. In some cases, this makes no distinction between friendly or hostile magic: If you cast Reflect on an opponent, any attempts by them to cast recovery spells or status buffs of their own may bounce onto you instead. Causes spells or attacks to deflect off of the intended target and hit something else instead, usually a member of the opposite party.Many games that have the Ability Up buff will also have a corresponding Ability Down as the negative counterpart, and the two may cancel each other out.In some games, there may be just one of these (usually for Attack), while in others, they may be absent, except for increasing levels of Agility Up/Down. In some games, this is an "official" buff that can be neutralized by a Status-Buff Dispel. ![]()
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